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189 products

  • Ungame Pocket Size:<br>Teens Version Cards

    Ungame Pocket Size:
    Teens Version Cards

    Teens will enjoy this version of the Ungame focusing on questions and situations important to young adults. Answer questions such as, what are the four most important things in your life? And what do you think life would be like in 100 years? This non-competitive game can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. Use Deck "1 as an ice breaker, to get better acquainted, and for fun and laughter. Use Deck "2 to share feelings, talk about values, and to relate experiences.

  • Ungame Pocket Size:<br>Kids Version

    Ungame Pocket Size:
    Kids Version

    This set of cards is for kids. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.

  • Webber Photo Cards What Are They Thinking

    Webber Photo Cards What Are They Thinking

    Webber Photo Cards What Are They Thinking? contains 60 clever photos to improve your students' inferencing and reasoning skills. All the people and animals in these fun cards have a "thought bubble" above their heads. Students use the cues in the photos to deduce what the person or animal in the photo is thinking. You may also use the cards to encourage conversational speech or as writing prompts. Cards are 3" x 4". Game ideas/content cards.

  • Zones of Regulation©: Tools to Try Cards for Tweens & Teens

    Social Thinking Zones of Regulation©: Tools to Try Cards for Tweens & Teens

    Tools to Try Cards for Tweens & Teens is a multi-sensory card deck to help explore, choose, and practice 50 regulation tools at home, in school, or in therapeutic and community settings. The 2-sided cards are divided into 5 categories that describe strategies to focus, calm, think, move, breathe, and connect. These visually appealing 4"x6" cards feature a relatable tween-teen character using a tool on one side and a how-to-do-it description on the reverse, along with a teen-focused Why to Try? and self-reflection. This hands-on metacognitive strategy deck supplements The Zones of Regulation curriculum and pairs well with Navigating The Zones cooperative game and its supplemental Advanced Pack for additional levels of play.

  • Zones of Regulation©: Tools to Try Cards for Kids

    Social Thinking Zones of Regulation©: Tools to Try Cards for Kids

    Regulation Strategies to Focus, Calm, Think, Move, Breathe, and Connect Learning to self-regulate our Zones is hard, serious work that takes time and lots of practice. Tools to Try Cards for Kids includes 51 4"x 6" tool cards and is an easy, user-friendly way to introduce over 50 self-regulation strategies to kids ages 5-10 and empower them to make choices toward figuring out what works best for them. For best teaching practice, the strategy card deck should be used in tandem with lessons introducing tools for use with Zones from Chapter 4 in the curriculum book, The Zones of Regulation, as well as other related products, such as Navigating The Zones. (4" x 5")

  • You Are Magic Card Deck

    You Are Magic Card Deck

    Inspired by our bestselling Inner-Truth journals, these shareable, giftable, and postable cards ignite your inner dreamer-doer with wit, soul, and zero cheese. Your magic is real! Contains 40 encouraging quotes from profound artists, writers, and thinkers. Need badass inspirational gifts for women? Look no further, friend. Jazz up your space with colorful and unique desk accessories that encourage self-lovin'.

  • You & Me Card Game:

    You & Me Card Game:

    Teaching Social Skills. This card game is designed to simulate a standard 52-card deck - with a twist! Instead of numbered cards, there are 13 different children; instead of the four traditional suits, there are four social skills areas (Having Fun, Inviting a Friend, Talking, and Solving a Problem). As children play the game, they make up stories that demonstrate social awareness using the 13 different character cards. For 2-4 players. Ages 6-12.

  • Yogi Yoga Cards

    Yogi Yoga Cards

    The Yogi Yoga Cards with four different activities teaches kids Yoga, helps promote emotionally, social cognitive, and physical development. Product Features: 4 different activities, 1 Birthday adventure, 20 yoga pose cards, 20 fun rhyme instruction cards.

  • Yoga Pretzels (Kids & Adults)

    Yoga Pretzels (Kids & Adults)

    50 Fun Yoga Activities for Kids and Grownups 50 fun yoga activities for kids & grownups! Practice bending, twisting, breathing, relaxing and more with Yoga Pretzels, a vibrant and colorful set of illustrated cards that provide a healthy dose of fun and education while teaching all the basics of yoga to help your head and heart. Have fun and feel fantastic with this new addition to Barefoot's yoga collection!

  • Writing Prompt Cubes

    Writing Prompt Cubes

    Spark brainstorming and imagination with these Writing Prompt Cubes students can use in both creative storytelling and nonfiction writing activities. With different writing prompts on every side (36 prompts total), foam cubes offer a variety of ideas for individual or group writing projects. Cubes are quiet when rolled—perfect for centers. Activity Guide included. Cubes measure 1 5/8”.

  • Wild & Wellbeing Card Deck

    Wild & Wellbeing Card Deck

    Exercises and photographs to cultivate well-being through nature-connection The past several years have given rise to a burgeoning interest in eco-therapy. This beautiful card deck is designed to support clients and consumers alike who wish to use the solace of the natural world to aid in meditation and self-care. Each card includes a healing image from nature and a practical exercise to help readers develop self-efficacy, a sense of belonging, and mindful awareness. These exercises involve yoga, creativity, movement, mindfulness, body-awareness, and journaling, and are split into four categories: those that can be done in the moment; those that can be done with a little preparation; daily practices; and those that facilitate planning for future activities.

  • What Would You Do at School If....

    What Would You Do at School If....

    Help your students make good choices in and around school with Super Duper’s What Would You Do At School if… Fun Deck. Students learn how to solve problems, understand cause/effect relationships, and practice good social skills. 56 total cards with game ideas. Cards measure 2½" x 3½" and are stored in a sturdy storage tin.

  • What's Wrong? Revised Edition

    What's Wrong? Revised Edition

    Each image in this collection of 48 photographic cards shows something wrong, either as it is happening or when it is about to happen. Lively and humorous, these images are highly motivating to students of all ages and abilities. Images include adults and children in a variety of situations such as with an upside down television, making sandwiches with photographs and playing golf with an umbrella.

  • What's Missing?

    What's Missing?

    A clever and useful set of 24 pairs of photographs showing a complete scene on one card and another of the same scene with five items missing. For example, in a picnic scene, a cap, banana, basket handle, man's ring and half a plate are missing. Presented with increasing degrees of difficulty to allow selection when working with different ages and skills. Can be used for more complex, higher-level language work and general language stimulation with older children and adolescents.

  • What Should I Do Now? Card Game

    What Should I Do Now? Card Game

    This hilarious card game is designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting. 2-6 Players.

  • Webber Photo Cards Getting To Know You

    Webber Photo Cards Getting To Know You

    “What is something that you are thankful for?” Sharpen your students’ expressive, comprehension, and social skills with Webber Photo Cards – Getting to Know You! This deck has 60 photo cards paired with stimulating questions for getting to know someone. Getting to Know You! includes questions about a student’s present, past, and future, along with family questions, affirming questions, and imagination questions. Use the cards one-on-one or share them as a group.

  • Val-You Card Deck

    Val-You Card Deck

    Val-You allows players to examine and challenge their values by choosing between Val-You cards until they are left holding the three cards that represent what is most important to them in life. Pre- and post-game discussions questions guide players to develop awareness, understanding, and insight into how they can live in alignment with their core values.

  • Ungame Pocket Size:<br>Families Version

    Ungame Pocket Size:
    Families Version

    This set of cards is for families but can also be used in the classroom. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.

  • Ungame Pocket Size:<br>Couples Version

    Ungame Pocket Size:
    Couples Version

    This set of cards is for couples. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.

  • Ungame Pocket Size:<br>All Ages Version

    Ungame Pocket Size:
    All Ages Version

    This set of cards is for all ages to enjoy. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and is also included with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.

  • Trauma Reaction Cards

    Trauma Reaction Cards

    This is a therapeutic tool to assist children and adolescents in understanding and identifying their reactions to traumatic or stressful life experiences. These colorful and illustrated cards are categorized into the four domains of trauma reactions: Behavior Reactions, Body Reactions, Brain & Thinking Reactions, and Feelings Reactions.

  • Train Your Brain Card Deck

    Train Your Brain Card Deck

    The Train Your Brain Card Deck gives trauma survivors tangible, body-based interventions to retrain the brain and release themselves from the effects of trauma. Developed by trauma expert Dr. Jennifer Sweeton, the techniques in the deck target 5 areas of the brain to help trauma survivors: reduce anxiety and reactivity, develop greater body awareness, boost memory and concentration, regulate strong emotions, improve self-esteem.

  • Thought Changing Card Kit for Social Intelligence

    Thought Changing Card Kit for Social Intelligence

    This kit is intended to help clients with Asperger Syndrome and other social skills problems. It contains 50 cards that show cognitive distortions on one side, and rational responses and behavioral activities on the other. This kit also features a CD with dozens of printable forms to help keep track of change. A Thought Changing Silicone Bracelet is included to help clients remember to "catch" their cognitive distortions and change them to more realistic and positive thoughts. Ages: 12-Adult.

  • Thought Changing Card Kit for People Who Self Injure

    Thought Changing Card Kit for People Who Self Injure

    This kit is intended to help clients control their self-injury, and address the common emotional problems that accompany this behavior. The kit contains 50 cards that show cognitive distortions on one side, and rational responses and positive behavioral activities on the other. The kit also features a CD with dozens of printable forms to help keep track of change. Ages: 12-Adult.


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