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189 products

  • Thought Changing Card Kit for People Who Are Depressed

    Thought Changing Card Kit for People Who Are Depressed

    This kit is intended to help clients control their depressive thoughts and behaviors, through proven cognitive behavioral techniques. This kit contains 50 cards that show cognitive distortions on one side, and rational responses and positive behavioral activities on the other. The kit also features a CD with dozens of printable forms to help keep track of change. A Thought Changing Silicone Bracelet is included to help clients remember to "catch" their cognitive distortions, and change them to more realistic and positive thoughts. 12-Adult.

  • Thought Changing Card Kit for People Who are Anxious

    Thought Changing Card Kit for People Who are Anxious

    This kit is intended to help clients control their anxiety, and address the common emotional and social problems that accompany anxiety disorders. The kit contains 50 cards that show cognitive distortions on one side, and rational responses and positive behavioral activities on the other. The kit also features a CD with dozens of printable forms to help keep track of change. A Thought Changing Silicone Bracelet is included to help clients remember to "catch" their cognitive distortions, and change them to more realistic and positive thoughts. Ages 12-Adult.

  • Thinkables & UnthinkaBots Double Deck (3rd Edition)

    Social Thinking Thinkables & UnthinkaBots Double Deck (3rd Edition)

    The Thinkables & UnthinkaBots Double Deck, 2nd Edition is a superflexible visual support to use with individuals who are learning about or have already been introduced to Superflex, the updated Team of UnthinkaBots (formally Unthinkables), and the team of Thinkables. The 2nd Edition now includes the new generation of UnthinkaBot and Thinkable characters. The core product is still the same, with two decks of 52 cards for each team of characters, featuring character cards with the character's image, name, and powers.

  • Therapy Talking Tools Mom Days Dad Days (Divorce)

    Therapy Talking Tools Mom Days Dad Days (Divorce)

    These sentence completion cards pair with the storybook and are designed to support kids and families with important conversations about making the transitions between two homes feel easier.

  • Therapeutic Treasure Deck of Strengths and Self-Esteem Cards

    Therapeutic Treasure Deck of Strengths and Self-Esteem Cards

    This 70-card deck offers creative ways to help individuals and groups develop self-esteem, strengths and resilience. Suitable for use with all ages - from children aged 6+ to adults - and for one-to-one, group or team settings, the cards provide an approachable way to explore wishes, hopes, dreams, identity, and strengths.

  • Therapeutic Treasure Deck Of Grounding

    Therapeutic Treasure Deck Of Grounding

    A treasure trove of coping, regulating, grounding, and soothing activities and techniques for working with children (aged 6+), teens and adults. This pack of 70 cards and explanatory guide offers a playful, non-threatening way to explore feelings, and to form effective coping, regulating, soothing, and grounding strategies through a range of games and activities. Designed to work with both the brain and body, the cards address a wide range of common issues including anxiety, stress, low mood, sleep difficulties and emotional dysregulation. To do so, they employ a range of proven strategies including cognitive techniques, nurturing activities, sensory strategies, body-based activity and creative exercises.

  • The Little Frog's Guide to Self Care Card Deck

    The Little Frog's Guide to Self Care Card Deck

    The little frog is here! This adorable amphibian has all the words you ever needed to hear to help your self-love flourish. Whether you're looking for gentle pearls of wisdom for hard days, or encouraging affirmations to help heal your inner child, this deck of cards is overflowing with beautiful reminders that you deserve to treat yourself with love and care.

  • Teen Relationship Cards

    Teen Relationship Cards

    This card game is designed to facilitate groups or individual sessions aimed at developing skills for healthy relationships and preventing domestic violence. These cards can be used in a variety of creative ways to engage participants in exploring attitudes, beliefs, and values about relationships.

  • Teen Issues ColorCards

    Teen Issues ColorCards

    36 cards and worksheets to open up discussion on the key issues facing young people today Growing up in today's world presents young people with a complex range of diverse situations, attitudes and experiences. Designed to provide an opportunity to consider the variety of subjects, experiences and situations that a young person could encounter, providing an opportunity and platform for informative and lively discussion. Topics include: Relationships, Lifestyle, Safety, Life Skills. The free CD Rom includes worksheets for each ColorCard, which can be printed out to enable specific work to be undertaken.

  • Talking, Feeling, and Doing<br>Shyness Card Game

    Talking, Feeling, and Doing
    Shyness Card Game

    Ages: 6-12. This card game addresses shyness and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. For 2-4 players.

  • Talking, Feeling, and Doing: Divorce Card Game

    Talking, Feeling, and Doing: Divorce Card Game

    This card game addresses divorce and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurture and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents: 33 Talking cards, 33 Feeling cards, 33 Doing cards, 4-sided die, 100 Chips, Instructions

  • Talking, Feeling, and Doing Teasing Card Game

    Talking, Feeling, and Doing Teasing Card Game

    This card game addresses teasing and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurture and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents: 33 Talking cards, 33 Feeling cards, 33 Doing cards, die, 100 chips, instructions.

  • Talking, Feeling, and Doing Grief Card Game

    Talking, Feeling, and Doing Grief Card Game

    Grief Card Game for ages 6-12. This card game addresses grief and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling & Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. For 2-4 players.

  • Talking, Feeling, and Doing Good Behavior Card Game

    Talking, Feeling, and Doing Good Behavior Card Game

    This card game addresses behavior and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling, & Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents: 33 Talking cards, 33 Feeling cards, 33 Doing cards, die, 100 chips, instructions.

  • Talking, Feeling, and Doing Conflict Resolution Card Game

    Talking, Feeling, and Doing Conflict Resolution Card Game

    Conflict Resolution Card Game Ages: 6-12. This card game addresses conflict resolution and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling & Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. For 2-4 players.

  • Talking, Feeling, and Doing Anger Card Game

    Talking, Feeling, and Doing Anger Card Game

    This card game addresses anger and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurture and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents:33 Talking cards, 33 Feeling cards, 33 Doing cards, 4-sided die, 100 Chips, Instructions.

  • Take a Chomp Out of Anger Smart Sharks Card Game

    Take a Chomp Out of Anger Smart Sharks Card Game

    REGULAR PRICE IS $21.95, NOW ON SPECIAL FOR ONLY $9.99 WHILE QUANTITIES LAST The Take a Chomp Out of Anger is part of the Smart Sharks series for adolescents that will help players learn to understand the feelings behind their anger and will help them to deal with anger in an appropriate way. Practical scenario cards will aid in problem solving in an assertive but non aggressive way.

  • Swimming Towards Self Control Go Fish Game Cards

    Swimming Towards Self Control Go Fish Game Cards

    Swimming Toward Self-Control addresses the importance self-control and impulse control during school, home, and after-school activities. Everybody has impulses that could cause inappropriate behavior. This game helps players take charge of their impulses instead of their impulses taking charge of them. The game utilizes proven techniques for improving self-control, including pausing to think about possible consequences, delaying gratification, self-talk, and problem-solving strategies.

  • Strong nations Yoga Cards

    Strong nations Yoga Cards

    The word Yoga comes from Sanskrit and means to unite, to bring together, to connect. The Strong Nations Yoga Cards connect the ancient practice of yoga with Indigenous culture. These cards celebrate connection as they invite all of us to honour our connection to each other, to our animal friends, to nature and spirit and to this amazing planet we all share.

  • Stress Can Mess With You

    Stress Can Mess With You

    Stress Can Mess with You is a Smart Sharks card game that helps players learn to deal with stressful situations that are common in the tumultuous middle and high school years. Shifting friendships, the start of dating, as well as financial problems at home can cause a great deal of stress. This games focuses on rational thinking to alleviate stress and anxiety.

  • Stream of Self-Esteem Go Fish Game Cards

    Stream of Self-Esteem Go Fish Game Cards

    Play-2-Learn Go Fish: Stream of Self-Esteem provides players with the skills needed to maintain and increase self-esteem. The child with good self-esteem usually has a high level of self respect and feels confident and well liked by others. Self esteem is often influenced by two major sources: perception of success and failure and messages from other people. The card scenarios draw from those sources Each card provides an open-ended question that the player must answer before requesting a matching card. Two decks of 50 cards each (one for grades k-2, one for grades 3-5).

  • Stop, Relax and Think Card Game

    Stop, Relax and Think Card Game

    Ages 6-12. In this card game players are dealt Stop, Relax, and Think cards and also Stressed Out, Confused, and Discouraged cards. As they acquire more cards, they must choose different self-control skills, and they learn the value of patience and cooperating with others to achieve a goal. For 2-4 players. 16 Feeling cards, 16 Relaxing cards, 16 Thinking cards, 9 Stop cards, 3 optional cards (Stressed, Confused and Discouraged) for older players, instructions.

  • Stop That Angry Thought

    Stop That Angry Thought

    Here's a deck of cards that teaches children how to manage their anger. Using two internal dialog techniques ”Thought Stopping and Self-Talk” kids can stop anger in its tracks. By simply playing cards, they learn to envision a stop sign whenever their anger is triggered and to replace their angry thoughts with more positive responses. The deck includes 37 pairs of cards, and each pair includes a "situation" card and a corresponding "response" card. As youngsters react to hypothetical situations that might normally trigger anger, they see a big red stop sign on each response card as a cue to stop the angry thought and come up with a better alternative. You can use Stop That Angry Thought to play either of two familiar card games, Concentration orGo Fish. For 2 to 4 players.

  • Social Situations Cards

    Social Situations Cards

    This card deck is designed for people who want to explore issues common to challenging social situations. These hypothetical situations might be familiar or unfamiliar, realistic or far-fetched, but all scenarios will provide learning opportunities when, at the conclusion, they ask the question, What do you do? Situations include a variety of people -ranging from neighbors and acquaintances to family and friends. Players can be anyone involved in social situations. 4-14 participants.


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