Games > Board
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Ungame Board Game
This best-selling non-competitive communication game fosters listening skills as well as self-expression. Players progress along the playing board as they answer questions such as What are the four most important things in your life and what do you think life will be like in 100 years? Special spaces on the board encourage players to describe how they've been affected by frustration success excitement anger worry affections and loneliness. This non-competitive game can be a great ice-breaker or a serious exchange of thoughts feelings and ideas.
$35.95
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Social Thinking Superflex Takes Flight
Save Social Town from the Runaway UnthinkaBot Bus! | Superflex Series The NEW Superflex Takes Flight board game includes a FREE BONUS of 500 Stickers, and is the latest product extension in our award-winning Superflex® Curriculum. The superhero theme serves as a backdrop for engaging students in imaginative, cooperative, and motivating game play that explores and supports self-awareness, social problem solving, flexibility, and self-regulation. The backstory of the game is that the UnthinkaBots, imaginary characters common to all of us, have taken over the school bus and are on a wild ride around Social Town! To keep the UnthinkaBots from getting off the bus, players transform themselves into Superflex Superheroes and fly around the board, activate their “Thinkable” strategies, solve problems to keep the UnthinkaBots on the UnthinkaBus! The game is ideal for a lunch bunch, board game club, small groups, therapy sessions, rainy days, and more. Great for home, school, or community play. No prior knowledge of the Superflex series is required to play the game.
$79.95
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Social Skills Game
The Social Skills Game is an ideal way to help children acquire social skills. This appealing board game teaches children attitudes and behaviors that promote positive interaction with their peers. It is especially helpful with those who are shy or socially neglected. Game cards focus on four skill areas: Making Friends, Responding Positively to Peers, Cooperating with Peers, and Communicating Needs. Included in the game manual are three inventories that can be used to identify the child's specific skill deficits and select game cards addressing those deficits.
$82.95
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Impulse Control Game
The Impulse Control Game is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others. The skills learned in the game are: Accepting delayed gratification, Reading social cues, Understanding the benefits of impulse control, Developing positive internal speech, Improving problem solving skills, Understanding the consequences of impulsive actions , and Improving the ability to stop a behavior. Grades 2-7
$89.50
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Coping Skills Game (Revised)
The Coping Skills Game provides instill children with tools for emotional self-care. Children will learn to deal with feelings, adjust attitudes, discover choices, accept imperfections, and more. The game presents real-life situations and makes dealing with them fun. This game teaches 9 different coping strategies to help them deal with daily challenges. Participants learn to identify and accept their feelings, verbalize their needs, and to have them met in an acceptable manner, instead of acting them out dangerously or disruptively. For 2-4 players.
$89.50
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You and Me Social Skills Game
This cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners. Contents:48 ACT cards, 48 TALK cards, 48 DRAW cards, 2 Dice Sand Timer, 100 Chips, 6 Pawns, Instructions.
$86.95
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What Do You Say What Do You Do at School Board Game
What Do You Say….What Do You Do…At School? is a colorful, fun, interactive board game for teaching and reinforcing important social skills that students need for successful interaction with their peers, teachers, and parents. The social situation cards in the game target reasoning, inferencing, pragmatic, narrative, and conversational skills. The question cards emphasize typical situations that children encounter at school, as well as peer relationships, safety precautions, following the rules, and interactions with adults. The questions are open-ended, requiring children to problem-solve and develop their own solutions to the situations. Additionally, the presentation of specific social situations encourages children to engage in role-play.
$94.95
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What Did You Say? Board Game
This game helps youngsters understand body language by imparting a key concept: body language is associated with feelings. Players are each dealt five Body Language Cards, showing photos of children with different postures and expressions. As they travel around the game board, players use these cards to respond to Situation Cards (for example: You found a bug in your sandwich. What does your body look like?).
$89.50
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Upside Down Divorce
Board GameAges 6-12. Most children don't want to talk about divorce, but this game makes talking easy. As they go around the colorful board they flip their playing pieces upside down. To turn them right side up, they have to learn new coping and communication skills. Children are also challenged to think of creative ways to solve the problems that typically come with divorce and to express positive feelings about themselves and their future. For 2-4 players. Game board, 6 pawns, 12 stands, die, 24 Question cards, 24 Idea cards, 24 Upside Down cards, instructions.
$86.95
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Too Much, Too Little, Just Right
This game teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message. Children assume two roles during game play: Messenger and Listener. They learn by observing others and by getting immediate feedback about their own expressive abilities. They learn to adjust volume, expression, gestures, and other physical cues in order to communicate effectively and achieve greater self-control. Acquiring these skills helps children develop more appropriate and satisfying social relationships. 2-8 players. Ages 5-12.
$74.95
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Too Close, Too Far, Just Right: Personal Space
Many kids, especially those with ADHD, autism, or Asperger's, are unaware of the socially accepted physical boundaries that most of us take for granted. This game helps them learn what's "too close", "too far", or "just right" in various social situations. Children take turns performing social scenarios described on Role Play Cards, and then the group decides whether their proximity to each other is appropriate for the particular situation. Players learn that standing too close or too far away can make people feel uncomfortable or confused in certain circumstances. Focused and fun, this game is a gentle way to help kids grasp the idea of personal space and thereby improve their relationships. Ages 5-12.
$52.95
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The Truth in Truth and Reconciliation
The TRUTH is HERE! Are you up for the Challenge? This Educational Board Game includes an Indigenous educator-created Guide Book that supports teachers and all others in learning even more about the Truth of what took place on Turtle Island, and a graphic novel written and illustrated by board game creator James Corbiere called Tales of The Firekeeper. These powerful resources are designed to educate but are not just for students and teachers — we all have a role to play in Truth and Reconciliation. The Truth in Truth and Reconciliation Educational Board Game is an essential educational resource that gives participants an immersive learning experience of the process of colonization in a board game format. Through Truth and Consequence Cards, participants can explore iconic Canadian historical events in this immersive, thought-provoking, TRUTH-telling educational board game. As an Indigenous participant, your goal is to circle Turtle Island to collect four Eagle Feathers before being stripped of your Land, Language, Culture, and Identity by the policies and actions of the Church and the Crown. Collect all Four Feathers and you are a SURVIVOR! Created to answer the TRC Report “Calls to Action,†this powerful resource will become an essential tool for every educator, ally or anyone who seeks the Truth, and a great way to start conversations about the work of Reconciliation.
$99.99
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Talking, Feeling, and Doing Board Game
This therapeutic Board Game by Richard A. Gardener, M.D., is still one of the most popular counseling tools used with children in therapeutic settings. A child's responses while playing the game will reveal the psychological issues that are most important to him or her. Three types of cards offer prompts that will engage the child and, through their responses, reveal directions for therapeutic intervention. The game is of value in group psychotherapy, in the treatment of learning-disabled children because many of the cards are particularly applicable to these children, and with children who can reveal themselves more freely but who may also need a respite from more anxiety-provoking therapeutic endeavors. For 2-6 players. Game board, 324 cards, spinner, pawns, dice, chips, instructions.
$86.95
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Talk About It! Teen Communication Games
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
$92.95
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Social Thinking Superflex Bingo© (Social Thinking)
Superflex® Bingo enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. Students listen to a situation and figure out a Social Thinking© concept or Superflex character that fits the situation. The game is designed so that all players "win" by getting bingos during the session, alleviating behavior dysregulation that can often occur during competitive games. This package is comprised of 12 games in one, providing 12 different themed card packs to keep students engaged and learning. This is not a stand-alone teaching tool; do not introduce this game until your students have completed You Are a Social Detective!© and the Superflex© curriculum. (Ages 7-10)
$63.95
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Stress Bingo (Teen Version)
Five stress factors are examined: external stressors, internal stressors, physical stress symptoms, emotional/behavioral stress symptoms, and stress relievers. Game has 16 laminated Bingo cards, 75 calling cards, facilitator's instruction sheet, and reproducible handouts meant to be used in clinics or classrooms.
$62.95
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Stress Bingo (Adult Version)
Explores external stressors, internal stressors, physical symptoms, emotional/behavioral systems, and stress relievers. Game has 16 laminated BINGO cards, 75 calling cards, facilitator's instruction sheet, and reproducible handouts meant to be used in clinics or classrooms.
$62.95
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Stop, Think, and Go Bears Self-Control Game
Ages 5-10. This fun and challenging game is designed to help children who have problems with impulse control. As players move their red, green, and yellow pawns, they learn to see the consequences of their actions, to brainstorm solutions to common problems, and to develop positive behavioral habits that reflect self-discipline and a concern for others. For 2-4 players. Game board, STOP! cards, THINK! cards, GO! cards, pawns, dice, spinner, instructions.
$86.95
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Stop, Relax and Think Board Game
Ages 6-12. A game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. Includes: Game Board, 8-sided Die, 6-sided Die, 30 Chips, Stop Card, 36 Feelings Cards, 33 Think Cards.
$89.50
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Sticks and Stones Game
Sticks and Stones is a board game that teaches adolescents facts about—and alternatives to—anger and violence. Game cards educate players by supplying information about anger, violence, and abuse, and they also provide opportunities for players to express their feelings and explore various alternatives to violence. Players engage in a cooperative group process in which they learn new information, share thoughts and feelings, and explore strategies for coping with potentially violent situations. Game cards address sensitive subjects such as rape, dating violence, sexual and physical abuse, drug and alcohol use, and depression. The game can be played by 2 to 8 individuals or teams. Ages 13-18.
$79.95
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Splitsville: Divorce & Separation Game
For Grades 1 to 6. Players learn how to recognize how rules, routines, and expectations vary among different households; identify trusted people to rely upon during times of change; learn relaxation strategies and healthy ways to manage upset feelings; communicate to trusted adults if feelings become overwhelming; look for and appreciate the positives in daily life; identify aspects of life that can be controlled; recognize the benefits of focusing on positive thoughts, feelings, people and events; and identify when to seek adult help with problems.
$59.95
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Social Smarts Game
Social Smarts helps all children improve their social relations and communication skills. It is especially helpful for children who tend to misread social cues, including those who have been diagnosed with Asperger's Syndrome or are at any other position on the Autism Spectrum. Social Smarts offers players a fun way to learn about the thought choices they have when communicating with friends, parents, and teachers. It is helpful for young people to understand that they are in control of their thinking and to see and hear the difference between Smart Thinking and Not-So-Smart Thinking.
$65.95
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Social Skills Bingo For Teens
Ages: 12-18. This game focuses on these five important areas: positive and negative characteristics, verbal and nonverbal communication, getting along, and common interests.
$62.95
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Social Skills Bingo Adult Version
Improves social skills by focusing on five important areas: positive and negative characteristics, verbal and nonverbal communication, getting along, and common interests.
$62.95
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