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Games

432 products

  • Bully Wise Play-2-Learn Dominoes

    Bully Wise Play-2-Learn Dominoes

    Both fun and educational, this exciting game of dominoes engages children and families in learning how everyone can work to reduce bullying and violence. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The cards turn the players into experts on bullying. They are called upon to give advice to targets of bullying, bystanders, and even the bullies. They also give advice on whether situations call for the aid of an adult. Includes set of 28 colorful dominoes, four decks of question cards, three sets of rules cards, rules sheet, and parent/teacher guidelines. For 2-5 players. Ages 6-11.

  • Bullying Game

    Bullying Game

    The Bullying Game is an effective intervention program because it focuses on all three roles in the bullying cycle: the victim, the bully, and the bystander. This game deals with the unique characteristics of every participant in the bullying cycle and focuses on different learning objectives for each. The game particularly emphasizes bullies' motivations (e.g., displaced aggression, status-seeking) and victims' coping strategies (e.g., assertion, distraction). Ages 8+

  • Burn After Writing Deck

    Burn After Writing Deck

    100 Questions for Exploring Your Truth and Sharing It - If You Dare  It's time to be honest with yourself - and anyone you trust with your secrets. Comprising 100 cards with probing questions based on the internationally bestselling journal Burn After Writing, this thought-provoking card deck is a tool for reflection, conversation, and revealing the truth that hides behind the many masks we wear in daily life. Organized in three levels that get progressively deeper as you go, and featuring dozens of all-new prompts, The Burn After Writing Deck is perfect for getting to know anyone better - including yourself. Play in pairs, in a group, or solo.

  • Cast Away Conflict: Go Fish Game

    Cast Away Conflict: Go Fish Game

    Here's a therapeutic twist on the classic Go Fish card game. The 12 versions presented here teach youngsters about character, responsibility, friendship, anger control, conflict resolution, feelings, stress, bullying, self-esteem, success, self-control, and manners. Each game includes two decks of 50 cards (one deck for grades K-2, the other for grades 3-5). And each card poses an open-ended question that the player must answer before he or she can request Henry Herring, Markey Mackerel, or any other fish needed for a match. Familiar and fun, Go Fish is an easy, affordable way for children to improve their social and emotional skills.

  • Catch and Release Your Anger Go Fish Card Game

    Catch and Release Your Anger Go Fish Card Game

    Play-2-Learn Go Fish: Catch and Release your Anger is a fun new card game that is based on the classic game Go Fish. The vibrantly colored decks of cards have open ended questions that help players learn to manage anger in a thoughtful and non-aggressive way. Each card will offer a scenario where someone has done something as a result of an angry situation. Each player will be given the opportunity to reflect on the scenario and discuss whether or not it was a good way to handle angry feelings. There are cards which also offer techniques to diffuse anger and help deal with angry feelings in a more productive way.

  • Catch Good Character Go Fish Card Game

    Catch Good Character Go Fish Card Game

    Go Fish: Catch Good Character from Franklin Learning Systems covers a range of character dimensions, including honesty, caring, responsibility, fairness, and generosity. The questions are designed to encourage players to give examples from their own experience about behavior that demonstrates good character and to help players understand the meaning of common character traits. Grades K through 5, two decks of 50 cards are included.

  • Cause and Effect Fun Deck

    Cause and Effect Fun Deck

    The little boy puts a leash on his dog, and... what happens next? (The boy walks his dog.) Your kids will enjoy learning how to predict outcomes with this colorful 28-pair, picture card deck. (56 total playing cards!). Also includes two game ideas and two content cards. Cards measure 2 ½" x 3 ½" and are stored in a sturdy storage tin.

  • CBT Deck for Anxiety, Rumination and Worry

    CBT Deck for Anxiety, Rumination and Worry

    108 Practices to Calm the Mind, Soothe the Nervous System and Live your Life to the Fullest Manage anxiety effectively with simple, practical, life giving strategies to find equilibrium and focus on what you love. The 108 practices in The CBT Deck for Anxiety, Rumination, & Worry will help you: Question scary thoughts, Face your fears directly, Be more engaged in the present and Live fully even in uncertain times.

  • CBT Deck for Clients and Therapists

    CBT Deck for Clients and Therapists

    101 Practices to Improve Thoughts, Be in the Moment & Take Action in Your Life Reduce stress in your life with practical, action-orientated, and mindfulness tools to quickly build positive emotions in your life. The 101 practices inside The CBT Deck will help you: - Calm and redirect your thoughts - Overcome self-limiting beliefs - Choose actions that build the life you want - Be more connected and engaged in the present moment.

  • CBT Deck for Kids and Teens

    CBT Deck for Kids and Teens

    When you're a kid, growing up can be hard. The 58 cognitive behavioral therapy (CBT) practices in this deck were created just for young people to help them manage stressful moments, overcome negative thinking, and find moments of peace. This beautifully illustrated deck will help kids and teens: Build coping skills that will last a lifetime, quiet anxiety and worry, navigate difficult emotions, choose actions that make life better, relax into the present

  • Changing Family Games (Counselling Games)

    Changing Family Games (Counselling Games)

    Ages 6-12. This collection of counseling games is designed to provide children with insight and skills to cope with the many changes families can experience. Covers such issues as separation, divorce, natural disasters, remarriage, adoption, moving, foster homes, and more. The set includes six game boards, an instruction manual, and all the materials necessary to play the games. Each game is designed to take approximately 30 minutes of playing time.

  • Character Strength:  Play-2-Learn Dominoes

    Character Strength: Play-2-Learn Dominoes

    Players will understand the concept of character strengths and the six important dimensions covered in this game. Players will practice thinking about and discussing virtues such as forgiveness, kindness, and modesty. Players will practice making decisions about how to respond to challenging situations and try to demonstrate the character strengths. Players will learn that life is more than getting ahead and competing with others.

  • Child's Anxiety Busting Kit

    Child's Anxiety Busting Kit

    Does your child have worries that don't go away? Do they get anxious and struggle to calm themselves down? We've curated this kit to give you the tools to help them take control of their anxiety. The  Breathe Like A Bear Card Deck will give them fifty mindful practices to help them control their emotions, the Lava Flow Liquid Timer will provide them with soothing visual stimulation, Sometimes I'm Anxious Activity Book gives them a place to doodle their worries away and journal with intention and Chippa is a soft friend who will eat up their worries and provide comfort.

  • Circle Of Friends Board Game

    Circle Of Friends Board Game

    Ages 5-12. Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues, such as teasing, bullies, jealousy, anger, and more.

  • Claro Cards Of Association (from The Oh Card Series)

    OH Publishing Claro Cards Of Association (from The Oh Card Series)

    CLARO ++ 55 Blank Cards for Creating your own Images CLARO has coloured varnished backs and white unvarnished fronts. You can colour or paint these cards yourself with art material of your choice. Your own drawings and paintings become just as playable as the other decks.

  • Classroom Behavior Game

    Classroom Behavior Game

    The Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules. Includes Game board, 1 die, 4 pawns, 72 Behavior Question cards, 4 sets of 12 Behavior cards, Pad of Behavior Report Cards, 1 Stamp, Template for copying Behavior Report Card & Score sheet Instructions.

  • ColorCards  Sequences: 6 & 8-Step For Children

    ColorCards Sequences: 6 & 8-Step For Children

    A more complex set including both 6 and 8-step sequences of a variety of activities photographed in both indoor and outdoor locations. These sequences provide excellent opportunities for more advanced language work including syntax, grammar, and vocabulary.

  • ColorCards - More What are They Thinking

    ColorCards - More What are They Thinking

    Like the original set of 'What Are They Thinking?' Colorcards this collection of cards is designed to encourage users to focus on the thoughts and feelings they and other people experience when confronted with a situation. Each card includes a 'thought bubble' to facilitate consideration of both what that individual is thinking and also the user's personal response. Discussions about the appropriateness of the situation and of the best way to deal with it will all help to develop: Thinking skills Understanding relationships  Problem solving  Social and emotional skills. The cards cover a diverse range of circumstances, including: Difficult or dangerous situations Team work Tests and achievement

  • ColorCards - What Are They Thinking?

    ColorCards - What Are They Thinking?

    Inspiring and creative resource for developing empathy, understanding feelings and recognizing emotions. These imaginative photocards provide an innovative way of initiating conversation with individuals and groups. Also useful for creative writing with all ages. The user imagines what the people are thinking and how they may feel in a similar situation, then fills in the speech bubble either verbally or in writing. This provides an opportunity to: Focus on thinking, Explore the relationship between thoughts and feelings, Recognize that behaviour can affect others, Look at the influences on thoughts and feelings, of factors such as surprise, stress, anger and excitement. Includes a CD-ROM with all the images to print out as individual worksheets.

  • ColorCards : Sequences: Verb Tenses

    ColorCards : Sequences: Verb Tenses

    16 three-step sequences illustrating the past, present and future tenses of familiar activities. These cards are a flexible and fun resource for language teaching and therapy with people of all ages and backgrounds. Ten of the sequences show singular verb forms with one person doing the activity, and six show plural forms with two people involved. Examples include: Cleaning football boots, Packing a suitcase, Sweeping the floor, Cutting a cake, Brushing hair, Lighting candles.

  • ColorCards Cause & Effect

    ColorCards Cause & Effect

    2-step sequences of day-to-day events Designed to help develop logical and critical thinking skills, this set will also help with verbal reasoning as well as encourage the use and practice of questioning. Contains 24 sequenced pairs that illustrate how 'one thing leads to another'. A specific situation is presented on the first card, the user then having to predict the possible outcome, that may, or may not, be shown on the second card. Includes a variety of sections that are immediate or happen over a period of time; welcome or unwelcome; positive or negative.

  • ColorCards Feelings

    ColorCards Feelings

    This creative set of photographic cards illustrates a huge range of feelings in children and adults - from happiness to sadness, anger to fear and so many more. Some cards feature just one person; others show two or more people and how they interact. On some cards the emotions are positive, on others they are negative and sometimes the cards feature both types of emotion. Children will learn to recognize and understand the significance of different facial expressions and body language. They will also be able to relate to many of the situations on the cards, which will encourage real understanding.

  • ColorCards Personal Relationships

    ColorCards Personal Relationships

    Designed to help students understand and discuss personal relationships, this illustrated set shows different kinds of relationships and also the progression of attachments from initial meeting to sexual activity. The set features the full range of relationships from parental and familial, through professional (boss and employee) and friendship, to same-sex and both-sex meeting, dating and having sex. The 48 illustrations feature people of all ages (from baby to older person) and from a range of ethnic backgrounds. Unlike photographic images, these lifelike computer-generated illustrations will enable all students to generalize the situations and will be helpful for adolescents and adults with learning disabilities or Autistic Spectrum Disorders.

  • ColorCards Sequences: 4 Step

    ColorCards Sequences: 4 Step

    Contains 12 lively four-step sequences (total of 48 cards) showing a range of familiar events at home and out and about. The photographs include people of different ages and ethnic groups performing activities, including: Putting a new toy together, Washing the car, Having breakfast, Making cakes, Going to the dentist, Buying an ice-cream.


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