Games > Card
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Social & Emotional Competence Card Game
This game can be used with the Social and Emotional Competence Game or as a stand-alone card game. Its goal is to educate players about a specific disorder and provide skills for managing the disorder. There are five decks of cards, one for each disorder: Anxiety, Depression ADHD, Asperger's, and Bipolar Disorder. Blank cards are included so that counsellors/teachers can write their own questions or comments. Ages 6 and up. The game may be played as-is or in conjunction with the board game (sold separately). It is a perfect resource for kids to learn about and manage disorders.
$38.95
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Smart Sharks Art of the Deal Conflict Resolution: Card Game
Art of the Deal: Conflict Resolution Tips helps players learn strategic and respectful ways for resolving conflicts effectively. This game teaches players how to strive for win-win solutions where both parties to the conflict achieve many of their goals. This game comes with a foldout that summarizes conflicts that are fair (and likely to result in conflict resolution), and conflicts that are unfair (likely to result in conflict escalation). Players practice using the fair tactics to the scenarios in the cards. This is based on the popular card game 21. Grades 5-8
$24.95
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Skip the Small Talk: 100+ Conversation Cards
100+ Questions to Start Conversations That Actually Matter! Deepen existing bonds, start new friendships, and discuss the things that really matter most with this conversation card deck providing a fun and easy way to skip the small talk. The 100 cards, each featuring a thought-provoking question, start conversations about the most important things in life—helping you form new friendships and deepen existing bonds.
$25.99
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Skillstreaming Elementary School Skills Cards
Convenient 5×3" cue cards designed for student use during group sessions and homework assignments. The cards list the behavioral steps for each of the 60 skills contained in the Skillstreaming the Elementary School Child program. Eight cards are provided for each individual skill, for a total of 480 skill cards.
$49.95
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Skillstreaming Adolescent Skills Cards
Convenient 3x5" cue cards designed for student use during group sessions and homework assignments. The cards list the behavioral steps for each of the 50 skills contained in the Skillstreaming the Adolescent program. Eight cards are provided for each skill (400 total cards).
$49.95
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Social Thinking Should I? or Shouldn't I? Expansion Pack Teen Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Double your teens’ fun and social learning with this expansion pack featuring 200 new Prompt cards and 100 new Challenge cards that extend play with fresh, age-specific social situations and topics—and are useful for play with savvy social learners who have memorized responses to the original cards in the game! This product is an add-on to the original game Should I? or Shouldn’t I? Revised Edition for Teens for players ages 12—18. (Game sold separately.) Social learners love playing this game so much they requested more cards—and we listened!
$39.95
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Social Thinking Should I? or Shouldn't I? Elementary School Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving | Revised Elementary Edition Motivate students ages 8-11 to explore social expectations and consider how they perceive, interpret, and emotionally respond to others’ actions and reactions. Use the cards to explore and discuss group expectations across a wide variety of social situations. Teachers, clinicians, and parents can gain information about which social concepts might need deeper teaching. This game leads to greater self-awareness and builds upon social competencies when players talk to each other about their shared social expectations! It also makes thinking and talking about social situations fun and allows kids to explore their own thoughts, perspectives, and behavior choices within a safe and consequence-free environment.
$56.95
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Social Thinking Should I? or Shouldn't I? Elementary School Edition Expansion Pack
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Triple your students’ fun and social, emotional, and academic learning with this expansion pack featuring 200 new Prompt cards and 100 new Challenge cards that extend play with fresh, age-specific situations and topics. This product is an add-on to the original game Should I or Shouldn’t I? Elementary School Edition for kids ages 8-11. (Game sold separately.) Students love playing this game so much they requested more cards—and we listened!
$39.95
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Social Thinking Should I? or Shouldn’t I? Revised Teen Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Revised and updated, this popular social learning card game provides the all-new Social Interpretation Scale to motivate teens to explore how they perceive, interpret, and emotionally respond to others’ actions and reactions and discuss group expectations across a wide variety of social situations. The new Teaching Guide and Instructions help educators, therapists, and caregivers shift students’ focus from discussing how someone behaved to instead learning about the power of one’s own social interpretation within a fun, safe, and consequence-free setting. This revised edition extends teaching the concept of the Social Emotional Chain Reaction (SECR), a Social Thinking® Methodology framework.
$56.95
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School of Success
Go Fish Game CardsPlay-2-Learn® Go Fish: School of Success teaches kids that success in school and later in life depends on more than intelligence and hard work. To be successful, a person needs to get organized, stay organized, set goals, and purse those goals in an efficient way. The term "work smart" is relevant to success in school. This game helps players by giving practical tools and guidelines for working efficiently. The student who follows these guidelines may not only be a better student but also enjoy school more and have enhanced self-esteem Each card provides an open-ended question that the player must answer before requesting a matching card. Two decks of 50 cards each (one for grades k-2, one for grades 3-5).
$27.95
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Say and Do K Action Articulation Cards
Single word articulation cards are great, but what do you do when your students are ready to produce sounds at the phrase, sentence, and carryover level? Not to worry, Say and Do Action Artic Cards will come to the rescue! These colorful and cute individual card sets contain 56 cards (28 pairs) of sound-loaded, numbered, and illustrated sentences; two master lists; and two instruction/idea cards. Your students will have a wonderful time with these humorous sentences and scenes. ("Chilly chimps eat chili and spinach for lunch.") Excellent for use in language therapy. Teach vocabulary and sentence structure in addition to targeting certain articulation sounds.
$20.95
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Reel In Responsibility: Go Fish Card Game
Play-2-Learn Go Fish: Reel in Responsibility is a fun new card game that is based on the classic game of Go Fish. The vibrantly colored decks of cards have open ended questions that teach players how to interact with others at school and at home in a responsible manner. Some cards ask players to decide whether a wide range of scenarios depict responsible or irresponsible behavior and explain why. Other cards deal with the benefits of being responsible. With each correct answer, players will be able to match their fish pairs. The player with the most pairs of matching fish wins the game. For grades Kindergarten through five.
$27.95
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Photo Social Stories Cards About Kids in the Community
Ages 5-12. Based on a widely accepted technique developed by Carol Grey, each card presents a basic social concept that children need to learn to behave appropriately in community settings particularly when peers are present. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations. This set of 35 cards includes topics like greeting a friend, paying attention, riding safely in a car, waiting your turn at a playground, asking for help, and many more. Each story is followed by bulleted highlights and a set of interactive questions to stimulate discussion. The photographs on each card were selected to provide children with a visual understanding of the social challenges in the community
$38.95
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Photo Social Stories Cards About Kids in School
Ages 5-12. Based on a widely accepted technique developed by Carol Grey, each card presents a basic social concept that children need to learn to behave appropriately in school and get along with their peers. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations. This set of 35 cards includes topics like listening to the teacher, obeying class rules, following directions, giving compliments, asking permission, apologizing, keeping things organized, and many more. Each story is followed by bulleted highlights and a set of interactive questions to stimulate discussion. The photographs on each card were selected to provide children with a visual understanding of the social challenges in school.
$40.95
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Photo Social Stories Cards About Kids & Their Families
Ages 5-12. Based on a widely accepted technique developed by Carol Grey, each card presents a basic social concept that children need to learn to get along with family members. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations. This set of 35 cards includes topics like putting away your toys, starting a conversation, mealtime, sharing, homework, understanding others' feelings, and many more. Each story is followed by bulleted highlights and a set of interactive questions to stimulate discussion. The photographs on each card were selected to provide children with a visual understanding of the challenges in getting along with others.
$41.95
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Photo Social Stories About Social Situations
Ages 5-12. Photo Social Story Cards are a tool for teaching social skills to young children. Simple stories, illustrated with concrete photographs, teach children how they are expected to act in typical social situations. Each story is followed by bulleted highlights and a set of interactive questions. The photographs provide an illustration of the story for children who learn more visually. These stories are geared toward elementary school children but can also be useful for older children with more basic social skill needs. These cards can be used with an individual child or with a group of children. Topics of cards include: compromise, greeting someone new, keeping friends, making friends, peer pressure, sharing, taking turns, and many more.
$40.95
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Photo Feelings Fun Deck
Photo Feelings Fun Deck has a brand new look! We updated our popular Photo Feelings Fun Deck with newer, brighter, more colorful photos of seven basic emotions. The photo cards have no labels, so they can depict a wide range of emotions. All photos have white backgrounds. There are four different pairs each for happy, sad, surprised, scared, thoughtful, tired, and angry.
$21.95
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Peek-a Who? Matching Game
Peek-a who, that makes two! This classic matching game features 36 jumbo-sized cards adorned with Nina Laden's eye-catching illustrations from her bestselling Peek-a books. Children will adore pairing lively, brightly colored gnus, choo-choos, and cockatoos as they develop memory, concentration, and identification skills.
$21.99
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Pass Kit Re+minder Cards
Panic Anxiety+Stress Support) Pass Re-Minder Cards The front of each card features short "tweet length" advice for easy reading in times of need, which remind you to do simple tasks to check in with your stress levels and offer suggestions on how to feel better quick. The cards' backs offer more details about the science and theories behind each suggestion and includes supporting materials to the tips. Effective and educational, RE+Minder Cards have been reviewed by psychologists and used by professionals and individuals across Canada. (Package contains 25 tip cards + 2 cover cards with an extra side to customize a message to yourself.) All cards are fastened by a 1" plastic ring*. Hotlines are Canada-specific.
$7.95
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Northwest Coast Native Animals Matching Game
Using images of West Coast wildlife to teach logic and comprehension, this card game is a uniquely Canadian educational tool for children. Fun, bright, and made with non-toxic paints and soy-based dyes, the Northwest Coast Native Animals Matching Game is comprised of 48 tiles. It comes in a cardboard box measuring 7 3/4" x 5" x 2". Compact and portable, this game makes for a great gift. Creatures depicted include the octopus, beaver, halibut, bear, and hummingbird! Match together 24 animal pairs by 13 Northwest Coast Native artists. Ages 5 and up.
$25.00
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Ninja Life Hacks: Let's Talk Conversation Cards
52 Ways to Discover Your Inner Ninja Life gets tough sometimes, and it can be hard for kids to open up about their emotions. But the Ninja Life Hacks ninjas are here to help. The 52 cards in this deck and the companion booklet jump start conversations about important topics introduced by Angry Ninja, Positive Ninja, Anxious Ninja, and the rest of the Ninja Life Hacks gang. All the fun, familiar characters from this bestselling book series are here, sharing what they've learned from their adventures and asking questions about feelings and emotions that families can explore together.
$29.95
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New Fish in School: Go Fish Cards
Play-2-Learn Go Fish card games play like classic Go Fish. New Fish in School teaches players skills to help them adjust to a new school environment. Most students experience nervousness and confusion when entering a brand-new school environment. They may worry about making friends, their academic progress, asking for help or who they will sit with at lunch. This game focuses on these common fears and provides coping skills and techniques that can help with social anxiety.
$27.95
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Social Thinking Navigating the Zones© Advanced Extension Pack and Game Cards
If you've been using the Navigating the Zones©, game, you can easily integrate the Advanced Extension Pack and Game Cards to help more advanced thinkers (age 10+) further develop their problem solving and self-regulation skills. These advanced cards for the Navigating The Zones cooperative game introduce three additional levels of play-including competitive game play! The Advanced Extension Pack provides more nuanced Situation and Feeling Cards and encourages flexible, strategic thinking by introducing Wild Cards, Trade-A-Cards. Box contains 300 Advanced Situation Cards (100 of each: Home, School, Community), 100 Advanced Feeling Cards, 40 Tool Cards (10 per Zone color), 30 Starter Cards, 25 Challenge Cards, Plastic card deck tray and labels.
$49.95
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My Positive Change Card Game for Anger Control in Children
This card game teaches children to react in positive ways to negative situations. The 52 cards in each game offer a variety of positive behavioral choices. The games are played like Go-Fish.
$38.95
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