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Games > Board

109 products

  • Healthy Relationships Bingo for Teens

    Healthy Relationships Bingo for Teens

    Explore what to look for in a healthy relationship, obstacles to a healthy relationship, red flags, green flags, and skills to building a healthy relationship. Includes laminated cards, chips, calling cards, reproducible handouts, and instructions. For up to 16 players. Ages 12-18.

  • Healthy Relationships Bingo Adults

    Healthy Relationships Bingo Adults

    Teaches the skills needed for a healthy relationship and examines key topics like Things to Look For, Red Flags, Green Flags, Obstacles, and Healthy Relationship Skills. Engaging and educational! This game is also part of the BINGO! for Adults Set of 7 Bingos. To learn more about this set go to search and type Bingo.

  • Dinosaur Escape Cooperative Game

    Dinosaur Escape Cooperative Game

    Kids work together, use their memory and incorporate simple strategy to rescue the dinosaurs! Uncover matching dinosaurs under fern tokens and help each other remember what tokens have been flipped over. Get the dinosaurs to safety before the volcano erupts & everyone wins! Suitable for ages 4-8.

  • Healthy Habits Bingo For Teens

    Healthy Habits Bingo For Teens

    Using the Bingo format this game provides ready-made prompts that will generate lively discussion to get teens thinking about their attitudes and behaviors. Helps teens learn how to make healthy choices for themselves physically mentally and spiritually. Grades 5-12 Includes 16 laminated Bingo cards 75 calling cards and reproducible handouts. Part of the Middle School Bingo Games Set. For more information on our Bingo games go to search and type in Bingo.

  • Healing Games

    Healing Games

    Ages 6-12 Healing Games is a collection of six board games designed to help children who have experienced serious life events that have left them feeling sad, angry, helpless, and even depressed. These experiences include: death of a loved one, traumatic events, and surviving a natural disaster. For 2-4 players. Game board book, instruction manual, chips, 6-sided die, card decks, pawns.

  • Good Behavior Game

    Good Behavior Game

    Ages 4-10. This game teaches children the importance of good behavior and helps them anticipate the consequences of misbehavior. Adults learn and practice two of the most effective forms of discipline for children: token reinforcement and time-out. Colorful cartoon graphics and the excitement of winning tokens makes the game fun. For 2-6 players. Game board, cards, 4 pawns, die, sand timer, instructions.

  • Furious Fred Game

    Furious Fred Game

    Students with anger and aggression problems are usually anxious and defensive whenever the subject is brought up. However, in the game students are giving advice to Fred, the fictitious student. This distance puts them in a position where they can deal with and learn about these important issues without the usual defensiveness and denial. In the post-game discussion the teacher relates the players' actions in the game to real life situations. A Teacher's Materials booklet with complete lesson plans is also included. Grades 2-5 (Also high interest material for older students)

  • From Rage to Reason Revised

    From Rage to Reason Revised

    This game is designed to teach players how to control anger and avoid violence. The game takes players through situations by looking at the spark, the emotion, the action and the result. Players develop self skills, people skills, and thinking skills. Appropriate for Grades 8 through adult Includes game board, cards and instructions.

  • Friendship Play-2-Learn Dominoes

    Friendship Play-2-Learn Dominoes

    In this new game, players have fun playing dominoes while learning how to make new friends, be a good friend, and resolve conflicts in a win-win way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Ups and Downs cards help players deal successfully with the inevitable problems that arise between friends. The Four W's cards deal with challenging friendship situations; each question starts with Who,

  • Friendship Island Game  Grades 1-4

    Friendship Island Game Grades 1-4

    Social skills needed for positive peer relations are some of the most important skills to be learned during elementary school years. This game focuses on the three vital areas of friendship - Making friends, Being a good friend, and Resolving disagreements in a win-win way. The game box contains two games. One is for grades 1 and 2, the other is for grades 3 and 4.

  • Forbidden Sky Cooperative Board Game

    Forbidden Sky Cooperative Board Game

    Height of Danger Soar to dizzying heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket - all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded... permanently! This cooperative game is for 2-5 players, children ages 10+.

  • Forbidden Desert Cooperative Game

    Forbidden Desert Cooperative Game

    Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert!

  • Focus (Attention Span) Game

    Focus (Attention Span) Game

    Focus is essentially a behavior modification program in a box. It is structured to encompass the essential elements of behavior modification and designed to have the greatest positive impact on attention. In behavior modification children receive specific positive reinforcement for accomplishing a task within an appropriate time frame and without being distracted. The rewards are usually in the form of tokens. This game provides two ways for players to win tokens - with or without a distraction. 2-5 players Grades 1-12 (3 sets of cards for different age levels).

  • Figure Me Out (ASD Social Skills)

    Figure Me Out (ASD Social Skills)

    Ages 6-12. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind.

  • Feelings Game (K-12)

    Feelings Game (K-12)

    The Feelings Game helps children and adolescents gain greater control over their feelings and emotions. It teaches them to identify and label feelings, differentiate levels of feeling, recognize that thoughts, not circumstances, cause feelings, identify the cognitive errors related to negative feelings, and replace negative thinking with positive thinking.

  • Feelings Fair

    Feelings Fair

    Feelings Fair is a board game designed to give students important skills for (a) recognizing feelings in themselves and others, (b) expressing feelings in a mature way, and (c) handling difficult situations that involve strong or negative feelings.

  • Feelings Detective Game

    Feelings Detective Game

    Feelings Detective helps all children understand their own feelings as well as the feelings of others. It is especially helpful for children who tend to misread social cues, including those who have been diagnosed with Asperger's Syndrome or are at any other position on the Autism Spectrum. Grades 1 to 6.

  • Exploring My Self-Esteem

    Exploring My Self-Esteem

    This nonthreatening game draws on each child's experiences and emotions, revealing for the therapist how children see themselves and how they typically deal with their feelings. Sentence completion cards deal directly with self-esteem issues, while other game elements elicit clinical information indirectly. Players have the opportunity, for example, to tell stories about various aspects of their world, thereby giving the therapist a chance to examine feelings, relationships, and responses to the events presented in the stories. The therapist can select meaningful material from the child's stories and incorporate it in the child's treatment. As the game is played, the therapist can tell stories, too, modeling self-expression and showing children that feelings are normal and can be managed. The game can be played by a therapist and up to 5 children. Suitable for ages 5 to 12.

  • Exploring My Anger Board Game

    Exploring My Anger Board Game

    This board game helps therapists gain insight into how an individual child handles their anger. Uses sentence completion card to shed light on the child's immediate response to certain situation. This game allows children to open up and learn about better ways to control their anger. Recommended for ages 5-12

  • Equipped For Life Game

    Equipped For Life Game

    This game for helping youth think and act responsibly, includes over 100 situation cards for each of two levels, grades 5-8 and 9-young adult. Topic areas include: daily living, education, relationships, school, community, substance abuse, employment, and after school activities. As players move around the game board, they are asked to identify thinking errors and replace them with accurate thoughts and constructive action plans. Equipped for Life, which was originally published by Research Press, has been completely redesigned and updated. 2 - 6 players. In addition to serving as an independent learning experience, this game can be used in conjunction with other EQUIP training materials available from Research Press Grades 5 - young adult

  • Empathy Counts Play-2-Learn Dominoes

    Empathy Counts Play-2-Learn Dominoes

    Empathy Counts is an educational game developed to teach young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy. It is designed for students in grades 2-7 and can also be used as high-interest material for older students. There are four decks of cards, each covering a different aspect of the players' lives: Friendship, Activities and Hobbies, At School, and All about Myself. This game takes an incremental approach to learning empathy, teaching basic skills and moving on to more complex skills.

  • Emotional Intelligence Game

    Emotional Intelligence Game

    This entertaining and engaging game reflects the five areas of emotional intelligence: Self-awareness, Mood management, Self-motivation, Empathy, and Relationship skills. Five decks of cards representing the five skills are included. A sixth deck of Bonus Cards adds to the educational value of the game as well as enhancing fun and excitement. The game utilizes the techniques of both CBT (cognitive behavior therapy) and social learning theory to help players build their emotional intelligence. Playing time: Flexible - 30 minutes- 45 minutes. Players 2-6. Grades 2-8

  • Emotional Bingo for Children Revised Ed

    Emotional Bingo for Children Revised Ed

    Everybody knows how to play Bingo-but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy-a trait associated with lower incidence of violent behavior. Game rules provide opportunities for children to discuss their own feelings and to respond empathically to the feelings of others. Ages 6-12.

  • Drug Prevention Bingo for Teens

    Drug Prevention Bingo for Teens

    Ages: 12-18. Topics include why kids use drugs, recognizing drug problems, effects of drug use, and saying "no." Includes laminated cards, chips, calling cards, reproducible handouts, and instructions. For up to 16 players.


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